Game Development BSc (Hons)

Apply Online


If you are applying for this course from outside the UK/EU, click apply now.

Course starts: 17 September 2018Apply now

If you are applying for this course from within the UK/EU, click apply now.

Course starts: 17 September 2018Apply now

Apply Now

Develop expertise in games software design and implementation with Epic Game’s Unreal Engine 4. Master both Microsoft and Sony technologies using Windows machines and Playstation 4 DevKits. Graduate with the skills needed to work in the exciting and growing games software sector.

Register your interest

Overview

This course has Computer Science at its core, with a further focus on games technology and development.

Throughout the course the main programming language taught and applied is C/C++ (but you do also engage with other programming languages such as C#, Java, Javascript etc).

At the same time, the course covers all the fundamentals of computing. Topics include web applications, database systems, programming and software development.

Please note, this course is under review. 

Why us?

  • The University is a member of the PlayStation®4 Academic Development Programme, which grants us the licence to Sony games console devkit hardware and software
  • Accredited by BCS, The Chartered Institute for IT for the purposes of fully meeting the further learning academic requirement for registration as a Chartered IT Professional
  • Accredited by BCS on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer
  • We have an integrative and holistic approach to the first year of our computing courses. You’ll be taught the fundamentals of computing alongside students from other courses in the Faculty of Computer Science. This course structure allows you to easily change courses at the end of the first year, should a different computer science route appeal to you. For example, you may begin studying BSc (Hons) Game Development, but then show a greater aptitude for cybersecurity and decide to change to BSc (Hons) Cybersecurity and Digital Forensics

Course structure

Teaching methods include lectures, tutorials, seminars and laboratory sessions. We also use the University’s virtual learning environment for group activities, discussions, assignments and links to resources. We encourage you to develop independent study skills as well as to work with other students on the course.

As well as assessments that count towards your degree, there are also on-going assessments for feedback and consolidating your learning. Assessment methods include coursework and exams.

Year 1 (national level 4):

  • Fundamentals of Computing (100 credits)

Software Development and Theory: Software Engineering, Human-Computer Interaction, Formal Methods

Programming: Microsoft C# .NET and programming for Robots

Web and Multimedia Applications: Markup Languages (HTML 5, CSS 3), Adobe Dreamweaver, Adobe Photoshop, Javascript, Web APIs (such as Google Maps and Yahoo APIs)

Database Systems: Database Design, Relational Databases and SQL, Database Integrity and Security, PHP and MySQComputer Systems and Networking: Operating Systems, Networks and Computer Architectures

Specialist Mini Project: Showcase your talents through a project in your chosen area of computing. Past projects have included a Facebook app, a hack challenge and the creation of a retro arcade game.

  • Introduction to Game Development (20 credits)

Get a first taste of the issues involved with developing computer games by learning programming through popular game engines to familiarise you with the industry standard. This module will also prepare you for the game development process, requiring you to apply the knowledge gained from this module to develop a simple game, and to produce a game-design document for that game. 

 

Some modules have prerequisites. Read more about what this means in our Help and Advice article.

Year 2 (national level 5):

  • Personalised Skills Development (20 credits)

Learn key skills such as self-determination, planning and actioning of goals, time management, independent learning and team working.

  • Software Enterprise Project (20 credits)

Work in a team to undertake a large scale development for a real client or realise an enterprising idea that the group has personally conceived and developed. Learn the principles of software engineering and development in the context of real world and real client needs and demands. Focus on ethics, professionalism and security related issues within the software development and technology management industries.

  • Rapid Game Prototyping (20 credits)

Engineer game software artefacts by applying a range of relevant software engineering techniques.

  • Object Oriented Game Development (20 credits)

Use C/C++ as the object-oriented programming language to produce the various forms of artefacts associated with video games.

  • Games Programming (20 credits)

Use 3D game programming to bring in relevant object-oriented development techniques and be introduced to more advanced game physics concepts and mathematics using C/C++ and a suitable game API.

  • Game Assets Development (20 credits)

This module concentrates on the development of 3D digital models and their animation using modern digital creation tools (for instance Autodesk 3D Studio Max, Maya, Mudbox etc).

Final year (national level 6):

Core modules

  • Computing Project (40 credits)

Undertake advanced study, including a literature review, in order to research and develop to completion a substantial piece of work that demonstrates the range of skills you have acquired. You will also submit a dissertation that describes and evaluates the problem and solution. Past examples include an Android audio application, a Trojan detector and a network monitoring tool.

  • Game Platform Programming (20 credits)

Cover more advanced programming considerations in how the compiler and low-level hardware interact to produce final executable binaries, specifically on platforms such as Windows machines and Playstation 4 DevKits.

  • Professional Game Portfolio (20 credits)

Create a substantial piece of original work to add to your portfolio of games. You will be assessed on the initial research of your chosen piece, its feasibility, and the finished product. Present your work in the form of a pitch, allowing you to demonstrate the quality of your work.

  • Artificial Intelligence (20 credits)

This module develops your knowledge of current AI principles and your skills in this fast-moving area, which is a particular focus of Sunderland’s research.

 

Optional modules (choose one):

  • Android Mobile Development (20 credits)

Analyse, design, develop, test and deploy native mobile applications using Java and Android Studio. You will be introduced to native programming, application build and deployment, the Android ecosystem, security and software engineering in a student led and practical manner. 

  • User Experience Design (20 credits)

You will study principles and practices that ensure users gain the most appropriate experience when interacting with computer-based software and hardware systems.

  • Software Enterprise (20 credits)

Gain the knowledge and skills that will enable you to explore and exploit business opportunities for software enterprises.

  • Students into Schools (20 credits)

Undertake a work-based placement to support computing in a school or equivalent learning environment.

The David Goldman Informatics Centre,
Sir Tom Cowie Campus,
St Peter's Way,
Sunderland,
SR6 0DD

54.912323,-1.373368

  • We’ve got thousands of books and e-books on computing topics, with many more titles available through the inter-library loan service. We also subscribe to a comprehensive range of print and electronic journals so you can access the most reliable and up-to-date academic and industry articles.

    Some of the most important sources for computing students include:

    • British Standards Online which offers more than 35,000 documents covering specifications for products, dimensions, performance and codes of practice
    • Association of Computing Machinery digital library, which includes full-text articles from journals as well as conference proceedings
    • Science Direct, which offers more than 18,000 full-text journals published by Elsevier
    • Archives of publications from Emerald, including over 35,000 full-text articles dating back to 1994 on a range of subjects including technology
    • Business Source Elite from EBSCO Publishing that covers hundreds of journals that include coverage of e-commerce and information management
    Library Services - IT
  • The David Goldman Informatics Centre has been described as a ‘computing cathedral’, and with over 300 computer workstations in one space it’s easy to see why. One of the University’s most striking buildings inside and out, the David Goldman Informatics Centre is home to specialist dedicated computer forensics labs, a game software development lab and a final year project lab.

    Outstanding IT facilities

Facilities

This course is based at the David Goldman Informatics Centre, a high-tech computing environment with strong links to software companies and a constant exchange of ideas and people.

 

 

 

 

 

 

Entry requirements

Our typical offer is 112 UCAS points from a minimum of two A Levels or equivalent (e.g. 1 x AVCE double award).

We accept a maximum of 6 points from Level 3 Key Skills qualifications.

Please note we do not accept AS/A Level General Studies.

We also require three passes at GCSE grade C or above, which must include Mathematics and English Language, or a minimum of Level 2 Key Skills in Communication and Application of Number. If you have studied for a GCSE which has a numerical grade then you will need to achieve a grade 4 or above.

If English is not your first language, please see our English language requirements.

Fees and finance

The annual fee for this course is:

  • £9,250 if you are from the UK or EU
  • £10,750 if you are from outside the EU

If you are not sure whether you qualify as a UK, EU or international student, find out more in our Help and Advice article.

Take a look at the Your Finances section to find out about the scholarships and bursaries that may be available to you.

You are viewing entry requirements for visitors from United States. Not from United States? Change your country preferences.

This information was correct at the time of publication.

The Sir Tom Cowie Campus at St Peter's by night

Employment

This course has a strong emphasis on real-world learning that boosts employability and equips you to make a bigger contribution in the workplace.

Graduate success

Sunderland has a good reputation with employers and, according to the Destination of Leavers from Higher Education Survey 2015/16, 94.2% of our graduates are in employment or further study within six months of graduating (based on UK undergraduate students). The top type of job gained by our graduates is ‘information and communication technology professional’.

In your final year of the course, you will undertake a major individual project, often working directly with a company. This adds to your hands-on experience and, in some cases, may lead to a job offer that can be taken up as soon as the course ends.

Career options

Our graduates have gone on to become web programmers, IT managers, information analysts and software developers. Employers that have taken on our graduates include Sage, British Airways and the NHS. Other graduates have started their own businesses or become software contractors earning over £50,000 a year.

Meet our academics

Sign up to receive more information

Sign up to receive emails about your subject area.

Oops! You've not opted in to receiving other useful information about the University of Sunderland.

Using Your Personal Information
The University of Sunderland is collecting this data in order for you to receive information on your chosen subject(s). Your information will be stored securely in our Customer Relationship Management system which is provided by a 3rd party and used only for the administration and provision of this information. Should you choose to opt in to further communications we will also use your information to facilitate other useful marketing information based on your preferences. Further information on how your data is stored and used can be found in our Privacy notice - marketing.