If you are applying for this course from outside the UK/EU, click apply now.
Course starts: 17 September 2018Apply now
If you are applying for this course from within the UK/EU, click apply now.
This course has Computer Science at its core, with a further focus on games technology and development.
At the same time, the course covers all the fundamentals of computing. Topics include web applications, database systems, programming and software development.
Please note, this course is under review.
Teaching methods include lectures, tutorials, seminars and laboratory sessions. We also use the University’s virtual learning environment for group activities, discussions, assignments and links to resources. We encourage you to develop independent study skills as well as to work with other students on the course.
As well as assessments that count towards your degree, there are also on-going assessments for feedback and consolidating your learning. Assessment methods include coursework and exams.
Software Development and Theory: Software Engineering, Human-Computer Interaction, Formal Methods
Programming: Microsoft C# .NET and programming for Robots
Database Systems: Database Design, Relational Databases and SQL, Database Integrity and Security, PHP and MySQComputer Systems and Networking: Operating Systems, Networks and Computer Architectures
Specialist Mini Project: Showcase your talents through a project in your chosen area of computing. Past projects have included a Facebook app, a hack challenge and the creation of a retro arcade game.
Get a first taste of the issues involved with developing computer games by learning programming through popular game engines to familiarise you with the industry standard. This module will also prepare you for the game development process, requiring you to apply the knowledge gained from this module to develop a simple game, and to produce a game-design document for that game.
Some modules have prerequisites. Read more about what this means in our Help and Advice article.
Learn key skills such as self-determination, planning and actioning of goals, time management, independent learning and team working.
Work in a team to undertake a large scale development for a real client or realise an enterprising idea that the group has personally conceived and developed. Learn the principles of software engineering and development in the context of real world and real client needs and demands. Focus on ethics, professionalism and security related issues within the software development and technology management industries.
Engineer game software artefacts by applying a range of relevant software engineering techniques.
Use C/C++ as the object-oriented programming language to produce the various forms of artefacts associated with video games.
Use 3D game programming to bring in relevant object-oriented development techniques and be introduced to more advanced game physics concepts and mathematics using C/C++ and a suitable game API.
This module concentrates on the development of 3D digital models and their animation using modern digital creation tools (for instance Autodesk 3D Studio Max, Maya, Mudbox etc).
Undertake advanced study, including a literature review, in order to research and develop to completion a substantial piece of work that demonstrates the range of skills you have acquired. You will also submit a dissertation that describes and evaluates the problem and solution. Past examples include an Android audio application, a Trojan detector and a network monitoring tool.
Cover more advanced programming considerations in how the compiler and low-level hardware interact to produce final executable binaries, specifically on platforms such as Windows machines and Playstation 4 DevKits.
Create a substantial piece of original work to add to your portfolio of games. You will be assessed on the initial research of your chosen piece, its feasibility, and the finished product. Present your work in the form of a pitch, allowing you to demonstrate the quality of your work.
This module develops your knowledge of current AI principles and your skills in this fast-moving area, which is a particular focus of Sunderland’s research.
Analyse, design, develop, test and deploy native mobile applications using Java and Android Studio. You will be introduced to native programming, application build and deployment, the Android ecosystem, security and software engineering in a student led and practical manner.
You will study principles and practices that ensure users gain the most appropriate experience when interacting with computer-based software and hardware systems.
Gain the knowledge and skills that will enable you to explore and exploit business opportunities for software enterprises.
Undertake a work-based placement to support computing in a school or equivalent learning environment.
The David Goldman Informatics Centre,
Sir Tom Cowie Campus,
St Peter's Way,
Our typical offer is 112 UCAS points from a minimum of two A Levels or equivalent (e.g. 1 x AVCE double award).
We accept a maximum of 6 points from Level 3 Key Skills qualifications.
Please note we do not accept AS/A Level General Studies.
We also require three passes at GCSE grade C or above, which must include Mathematics and English Language, or a minimum of Level 2 Key Skills in Communication and Application of Number. If you have studied for a GCSE which has a numerical grade then you will need to achieve a grade 4 or above.
If English is not your first language, please see our English language requirements.
The annual fee for this course is:
If you are not sure whether you qualify as a UK, EU or international student, find out more in our Help and Advice article.
Take a look at the Your Finances section to find out about the scholarships and bursaries that may be available to you.
This information was correct at the time of publication.
This course has a strong emphasis on real-world learning that boosts employability and equips you to make a bigger contribution in the workplace.
Sunderland has a good reputation with employers and, according to the Destination of Leavers from Higher Education Survey 2015/16, 94.2% of our graduates are in employment or further study within six months of graduating (based on UK undergraduate students). The top type of job gained by our graduates is ‘information and communication technology professional’.
In your final year of the course, you will undertake a major individual project, often working directly with a company. This adds to your hands-on experience and, in some cases, may lead to a job offer that can be taken up as soon as the course ends.
Our graduates have gone on to become web programmers, IT managers, information analysts and software developers. Employers that have taken on our graduates include Sage, British Airways and the NHS. Other graduates have started their own businesses or become software contractors earning over £50,000 a year.
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