Year 2 (national level 5):
Produce a collection of 3D animations culminating in an interactive, playable character. Produce a 3D digitally sculpted model and environment. Produce a short, animated lip-sync performance sequence working to a pre-recorded soundtrack.
- Preproduction Practice (20 credits)
Follow the preproduction pipeline for creating either a pitch bible for a children’s tv series or a games document for a 7-PEGI game from visual and contextual research through concept art, story art, character design, environments, assets, linear and non-linear storytelling. Create an animatic or walkthrough to demonstrate your concept’s viability. Pitch your idea in a short presentation at the end of the module. Work individually or as part of a creative team.
Collaborate further with BSc (Hons) Game Development students.
- Advanced Visual Effects and Motion Graphics (40 credits)
Create a music video for an artist of your own choosing either as part of a collaboration, or working alone. Study the application of advanced After Effects e.g. rotoscoping, tracking techniques, using green screen and keylight - and choose to apply any creative technique to your work. Explore the genre and contextual background to music and animation in film and games, to the title sequence as an art form as well as create an ident for yourself.
Help to organise a showcase of your work at a public screening at the end of the academic year.
- Design Theory 2 (20 credits)
Continue to study the context, development and theories behind your own chosen specialism and support your practical work, helping you to focus on your choice of dissertation topic in Stage 3.
Continue weekly life drawing looking at environment and figurative drawing practice.