If you are applying for this course from outside of the UK, click apply now
Course starts: 16 September 2024Apply now
If you are applying to the full time course from within the UK click Apply Now
Course starts: 16 September 2024Apply now
The animation, games and visual effects (VFX) industries are always searching for new talent. BA (Hons) Animation and Games Art allows you to explore and develop both traditional and new techniques, learning key digital skills in 2D and 3D as well as the core principles of character-led animation.
You'll have the opportunity to work on industry-led briefs and entries for festivals and competitions such as Encounters, RTS awards, 11 Second Club and E4 Stings. We’re affiliated with Game Republic too, it's all part of our commitment to help you become industry ready.
We place Animation and Games Art within the broader context of design to help you keep your career options open. You'll also have the creative freedom and flexibility to develop your specific areas of interest, gaining transferable skills crucial for employability.
Teaching is almost entirely practical and studio-based, supported by lectures, seminars and tutorials. Our academic team encourage you to express ideas and push the boundaries of creativity. Assessment is mainly through coursework.
In the first year you'll learn traditional animation techniques and core digital skills. You'll also learn about the broader context of design with students from other design subjects. In the second year you'll be introduced to more advanced concepts and approaches such as 3D, digital sculpting, VR and photogrammetry, character rigging and motion capture.
You'll have the opportunity to apply to undertake an optional placement year out in industry between your second and final year, this is sometimes known as a sandwich degree.
In your final year you'll focus on developing your portfolio and graduate identity, undertake a personal research project that will lead into your Final Major Project. You'll exhibit your work at our Degree Show, which will be visited by industry experts and potential employers.
If you study this course on a part-time basis you will typically complete 40-80 credits in a year, rather than the 120 credits of full-time students. All modules are taught during the day time and you will be studying alongside full-time students.
Learn the core principles of animation using both traditional hand drawn techniques and digital studio techniques via a range of practical tasks. Build upon the traditional core skills learnt and expand this into a range of digitally refined animations. Take part in weekly life drawing classes where you’ll study the human form to enhance your figurative and imaginative drawing and character design skills. Engage in research that will support and enhance your practical work.
Learn the core principles of games art using a range of current digital studio practices via a range of practical tasks. Develop a solid understanding of colour contrast, shape theory, form, composition, and tone as well as other key aspects of design in various digital forms. Partake in collaborative game jams with a view to extend and enhance links with other creative practitioners and students across university disciplines to enhance your portfolio and employability.
Create short sequences as part of a team using a variety of traditional techniques such as Pixillation, Direct animation, Smudge ‘n Click, Cut-out and Stop Motion, building on the principles and skills learnt in semester 1 and exploring visual storytelling further. Produce a short film for a student-led competition and public screening to showcase your first year’s work. Continue to attend weekly life drawing classes looking at expressive and experimental drawing techniques. Be introduced to 3D software and tools in a series of creative workshops and have the opportunity to collaborate with BSc (Hons) Game Development students and participate in local Game Jams.
Develop a knowledge and understanding of the important theoretical and historical contexts which have shaped modern design, opening up creative possibilities in your work. Gain a broad view of design disciplines, through lectures and seminars intended to provoke wider debate. Develop analytical and research skills by exploring subjects in design theory and history through assignments. Finish the module with an understanding of various historical and theoretical ideas, intended to encourage you to challenge conventional thinking.
Some modules have prerequisites. Read more about what this means in our Help and Advice article.
Work collaboratively to produce a collection of 3D animations culminating in an interactive, playable character. Produce a 3D digitally sculpted model and environment. Produce a short, animated lip-sync performance sequence working to a pre-recorded soundtrack.
Follow the preproduction pipeline for creating either a pitch bible for a children’s tv series or a games document for a 7-PEGI game from visual and contextual research through concept art, story art, character design, environments, assets, linear and non-linear storytelling. Create an animatic or walkthrough to demonstrate your concept’s viability. Pitch your idea in a short presentation at the end of the module. Work individually or as part of a creative team. Collaborate further with BSc (Hons) Game Development students.
Create a music video for an artist of your own choosing either as part of a collaboration, or working alone. Study the application of advanced After Effects e.g. rotoscoping, tracking techniques, using green screen and keylight - and choose to apply any creative technique to your work. Explore the genre and contextual background to music and animation in film and games, to the title sequence as an art form as well as create an ident for yourself. Help to organise a showcase of your work at a public screening at the end of the academic year.
Develop a critical understanding of important issues linked to design such as the environment, globalisation, gender representation, equality and diversity. Be encouraged to consider your ethical role as a developing designer. Be introduced to ways of considering a major piece of written work (the dissertation in Stage 3), based on a subject relevant to your own practice. Finish the module with a developing design philosophy that potentially impacts on your ways of working and thinking in terms of studio practice.
Experience a short work placement with an employer. Alternatively, gain other experience of working in the creative industries. Examples include: live jobs; competition briefs; a creative placement; and a collaboration with fellow students from relevant subject areas.
Work on a chosen live brief as well as a piece to showcase your skills and refine your showreel/portfolio towards your specialist area of employment. Employability Day will enable you to meet successful alumni from this and other Design courses and hear about their experiences after graduating and key tips on employability. Create a Professional Engagement Document, which will show how you have interacted over the past two years with industry professionals either through placements, social media, visits to festivals and studios or other networking events. Focus on CV writing and interview techniques as well as the creative and technical skills required for your chosen specialism to enhance your employability.
Research an approach, concept or practice relevant to your specialism that is intended to support your practical work in your final major project. An example of this from a recent graduate was the study of Magic Realism, which directly fed into the narrative of their graduation film. Demonstrate academic research methods to formulate a written piece of 6,000 words.
Build on the skills and knowledge, both technical and creative, that you have gained across all previous modules to create a piece of work that best reflects your specialism and will, hopefully, take you into professional employment. Choose to work individually or as part of a team. Set up and exhibit your work in the final year Degree Show, which is open to the public and industry practitioners.
Our typical offer is:
|High School Diploma along with one of the following at the required grade: SAT I and SAT II, ACT or Advanced Placement||GPA 3.0 or above and: Sat score of 1100/1600 from SATs AP (Grades 3+ in at least 2 subjects) ACT (score of 26+)|
If you don't meet our standard entry requirements, you can take one of the foundation pathways at our partners ONCAMPUS Sunderland. Find out more information and whether your course is eligible on our ONCAMPUS page.
If your qualification is not listed above, please contact the Student Administration team at firstname.lastname@example.org for further advice.
Direct entry to Level 2 or 3: Applicants wishing to be considered for direct entry to Level 2/3 of a programme should contact the Student Helpline on 0191 515 3000.
If English is not your first language, please see our English language requirements.
If you are studying a HND or Foundation Degree you may be able to enter onto the final year of our degree courses. For more information, please contact email@example.com
We are interested in your creative potential so please prepare a portfolio of work you have completed so far. We are not looking for perfection as we appreciate you may still be developing work. We would like to see:
If you are an international applicant, please send a link to your online portfolio.
The annual, full-time fee for this course is:
Tuition fees for part-time students are £6,935 per 120 credits. Please note that part-time courses are not available to international students who require a Student visa to study in the UK.
*European Union (EU), EEA (European Economic Area), and Swiss nationals who do not qualify for the EU Settlement Scheme are classed as international, however, for 23/24 admission you will receive a European student fee scholarship and will pay the home tuition fee rate for the duration of your studies. The discounted fee will be reflected in your offer letter. Learn more in our Help and Advice article.
Take a look at the Your Finances section to find out about the scholarships and bursaries that may be available to you.
This information was correct at the time of publication.
Our graduates have gone on to work throughout the film, special effects, games, and television industries, and worked on projects including The Lord of the Rings, Harry Potter, Grand Theft Auto, Creature Comforts, Miffy and Hey Duggee. Recent employers have included: animation studios such as Cartoon Saloon, Aardman and Studio AKA; TV companies such as Cartoon Network, CBeebies and CITV; games companies such as Rockstar, Ubisoft and Sumo Digital.
You'll have opportunities to apply for internships and we actively encourage you to build up a compelling creative portfolio. We also encourage you to participate in competitions and award schemes.
In addition, you'll be encouraged to attend annual animation festivals such as the Manchester Animation Festival (MAF), as well as visits to arts venues across the UK and in cities such as Barcelona, Amsterdam and New York.
Through our links with industry we attract professionals in animation to come into the University and give talks. These help you gain valuable insights and contacts in the world of work.
Past visiting speakers include quadruple-BAFTA Award-winning Jardine Sage (CITV) - a graduate of the course, Curtis Jobling (creator of Bob the Builder), Susannah Shaw (Aardman), Barry Purves (Lord of the Rings), alumni and award-winning Catherine Salkeld (Story Artist and VR director at Blue Zoo Studios), and Andy Davies (Sony Games).
All students studying on-campus undergraduate Animation and Games Art courses can take up a CV-enhancing work placement, a University-led industry initiative, or a professional and business development boot camp.
By the term placement, we mean we are offering you a taste of the industry which might last anything from two days to four weeks on a part-time basis.
Creative Industries Week gives everyone in the Faculty of Arts and Creative Industries the opportunity to participate in a range of projects, workshops, talks, industry visits and career events. This exciting week encourages interdisciplinary working, broadens your experience, to build your confidence and help develop your career path.