About Nick Lewis
I am programme leader for BA (Hons) Illustration and Design.
I have 20 years of experience in the illustration, games, and animation industry, working on projects ranging from concept art, character design, and 3D modelling, to art management and 2D animation.
In my early career, I designed and modelled characters for console games, including 'Call of Cthulhu' and 'Futurama the Game' before becoming a Lead Artist and eventually, Art Manager.
I managed concept art projects for clients including Sony, Microsoft, Warner Bros Games, and Lego and have worked on titles such as 'Watchdogs', 'Injustice, Gods Among Us' and 'Killzone'.
In my spare time, I enjoy drawing and illustrating, and continue to research new software and techniques for creating digital artwork.
Teaching and supervision
Interests
- Illustration
- Animation
- Digital art
- Games art
- 3D modelling
- Projection mapping
- 3D printing
- Art history
- Artificial Intelligence (AI)
Research
I am currently researching AI and its use in design, including educational, social and economic impacts.
