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BA (Hons) Animation and Games Art via Study Centres

Develop key digital skills in 2D and 3D animation. Learn the principles of character-led animation and gain expertise in industry-standard software, learning traditional and new animation techniques. Become industry-ready and unlock your potential to work on the next big animated movie or game.

A close up of a student designing an animation on Wacom Cintiq screen

Key course information

Course codeCID1335
LocationPartner centre

Course summary

The animation, games and visual effects (VFX) industries are always searching for new talent. The BA (Hons) Animation and Games Art course allows you to explore and develop both traditional and new techniques, learning key digital skills in 2D and 3D, as well as the core principles of character-led animation.

You'll have the opportunity to work on industry-led briefs and entries for festivals and competitions such as Encounters, RTS awards, 11 Second Club, and E4 Stings. We’re affiliated with Game Republic too, and it's all part of our commitment to help you become industry-ready.

We place animation and games art within the broader context of design to help you keep your career options open. You'll also have the creative freedom and flexibility to develop your specific areas of interest, gaining transferable skills crucial for employability.

What you'll study

If you’re studying at a study centre, please contact the centre directly for up-to-date module information.

How you'll learn

Teaching is almost entirely practical and studio-based, supported by lectures, seminars, and tutorials. Our academic team encourage you to express ideas and push the boundaries of creativity. Assessment is mainly through coursework.

In Year 1, you'll learn traditional animation techniques and core digital skills. You'll also learn about the broader context of design with students from other design subjects. In Year 2, you'll be introduced to more advanced concepts and approaches such as 3D, digital sculpting, VR and photogrammetry, character rigging, and motion capture.

In your final year, you'll focus on developing your portfolio and graduate identity, undertaking a personal research project that'll lead into your Final Major Project. You'll exhibit your work at our Degree Show, which will be visited by industry experts and potential employers.

Entry requirements

Fees and finance support

Undergraduate fees are set according to rules from Government in line with forecast inflation. The fee for your first year of study for 2026/27 will be £9,535. You'll pay tuition fees for every year of study. Fees may increase every year based on the Retail Price Index.

If you're studying at a study centre, please contact the centre directly for information on fees.

Apply now

Contact your study centre to find out more information about start dates and how to apply for this course.

Disclaimer

We want to make sure you have clear and accurate information about our courses. Our website always shows the latest updates. If you’ve applied and been offered a place, we’ll contact you in writing if anything important changes.

View our programme specifications(opens in new tab) for further information about what the course covers, learning outcomes and the skills you'll gain when you graduate.