About Dr Stephanie Farnsworth
My research and teaching interests are at the intersection of science fiction, gothic studies, and video game studies, with a particular enthusiasm for all things monstrous.
Teaching and supervision
I am module leader for a number of core and optional modules. These include:
- MED1501– Creative Project
- EEM102 – Gaming Culture
- EEM305 - Esports Major Project
- MED3303 – Cult Media
I also teach:
- FIP1005– Film History and Criticism
- FIP1002– Creative Storytelling
- MED3202 Cinema and The Senses
Interests
My PhD is focused on examining the intersection between the Gothic and video game studies. I am the co-founder of the academic network MultiPlay, which takes a multidisciplinary approach to video game studies. I have hosted numerous conferences on video games, and have several upcoming monographs in 2026/7. As such, I am interested in supervising projects relating to:
- Gothic video games
- Bioethics in new media
- Monstrous bodies
- Futurism
- Biological science fiction/biopunk and cyberpunk projects
- Posthumanism and cyborgology
Research
My research interests involve speculations of the body, and depictions of all things monstrous. My PhD thesis is a study of non-normative populations in the video game series Mass Effect.
Areas of expertise
- Monsters
- The Gothic
- Video games
- Bioethical representations
- Marginalisation/representations of marginalisation (disability, race, feminism).
Further information
I am the co-editor for the Bloomsbury series Video Games in Focus (2026) as well as editor of the games studies collection, Games That Haunt Us (2026).
My monograph, examining the cyborg cultures of Cyberpunk 2077 is due to be published by Bloomsbury in October 2026.
I am the founder and co-chair of the academic network, MultiPlay, which has approximately 250 international members. MultiPlay hosts regular conferences and has an active editorial board.
