If you are applying for this course from within the UK/EU, click apply now.
Course starts: 18 September 2023Apply now
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If you are applying for this course from within the UK/EU, click apply now.
Course starts: 18 September 2023Apply now
This is a four-year version of our popular BA (Hons) Animation and Games Art course, with an integrated foundation year. Develop skills in animation and games art. Gain expertise in industry-standard software. Realise your dream of working on the next big animated movie or game!
The animation, games and visual effects (VFX) industries are always searching for new talent. BA (Hons) Animation and Games Art allows you to explore and develop both traditional and new techniques, learning key digital skills in 2D and 3D as well as the core principles of character-led animation.
You'll have the opportunity to work on industry-led briefs and entries for festivals and competitions such as Encounters, RTS awards, 11 Second Club and E4 Stings. We’re affiliated with Game Republic too, it's all part of our commitment to help you become industry ready.
We place Animation and Games Art within the broader context of design to help you keep your career options open. You'll also have the creative freedom and flexibility to develop your specific areas of interest, gaining transferable skills crucial for employability.
Teaching is almost entirely practical and studio-based, supported by lectures, seminars and tutorials. Our academic team encourage you to express ideas and push the boundaries of creativity. Assessment is mainly through coursework.
In the first year – the foundation year – you'll study five modules; a module about the foundations of art, design, performance and media production, an essential study skills module, a foundation project module, practical numeracy skills, and an introduction to creative practice module. After completion of this foundation, you will then move onto the Animation and Games Art honours degree course.
In your second year you'll learn classical animation techniques and core digital skills. You'll also learn about the broader context of design with students from other design subjects. In your third year you'll be introduced to more advanced approaches such as 3D, character rigging and motion capture. In your final year you'll build your portfolio and undertake a personal research project that will lead into your Final Major Project. You'll exhibit your work at our Degree Show, which will be visited by industry experts and potential employers.
We don’t currently display entry requirements for United States. Please contact the Student Admin team on studentadmin@sunderland.ac.uk or 0191 515 3154.
Entry requirements are provided for guidance only and we may offer you an entrance interview which will help us determine your eligibility for your chosen degree. This enables us to consider making you an offer if you are perhaps a mature student who has been out of education for a period of time, or you have gained significant knowledge and skills through employment rather than traditional education.
Eligible entry qualifications:
1. Normally a minimum of three Level 2 qualifications (NVQ, GCSE or equivalent), including Maths and English at grade C or above** and a minimum of 40 UCAS tariff points from Level 3 qualifications (e.g. A or AS Levels, T Levels, BTEC certificates/diplomas, access courses or equivalent)
OR
2. Demonstrable evidence of appropriate knowledge and skills acquired from at least three years of post-school work experience.
If you are unsure of whether you think you might be suitable for the course, please contact us!
** If you have studied for a GCSE which has a numerical grade then you will need to achieve a grade 4 or above. Equivalent alternative qualifications are also accepted, such as Level 2 Key Skills in Communication and Application of Number. If you have not achieved a grade C in Maths and English we may be able to work with you to ensure that you are able to gain these in the first year of the course, depending on your experience.
If English is not your first language, please see our English language requirements.
The annual fee for this course is £9,250 if you are from the UK/Ireland/EU settled/pre-settled.
If you are a full-time UK/Irish/EU settled/EU pre-settled student you may be eligible to receive financial support to cover your fees for the full four years. UK and EU settled students may also be eligible to receive a maintenance loan.
Please note, this course is not available to international students.
Learn more about settled status, pre-settled status, special discounts, visa requirements and Common Travel Area (CTA) agreements for the Republic of Ireland applicants in our Help and Advice article.
Take a look at the Your Finances section to find out about the scholarships and bursaries that may be available to you.
This information was correct at the time of publication.
Our graduates have gone on to work throughout the film, special effects, games, and television industries, and worked on projects including The Lord of the Rings, Harry Potter, Grand Theft Auto, Creature Comforts, Miffy and Hey Duggee.
Recent employers have included:
You'll have opportunities to apply for internships and we actively encourage you to build up a compelling creative portfolio. We also encourage you to participate in competitions and award schemes.
In addition, you'll be encouraged to attend annual animation festivals such as the Manchester Animation Festival (MAF), as well as visits to arts venues across the UK and in cities such as Barcelona, Amsterdam and New York.
Through our links with industry we attract professionals in animation to come into the University and give talks. These help you gain valuable insights and contacts in the world of work.
Past visiting speakers include quadruple-BAFTA award-winning Jardone Sage (CITV) - a graduate of the course, Curtis Jobling (creator of Bob the Builder), Susannah Shaw (Aardman), Barry Purves (Lord of the Rings), alumni and award-winning Catherine Salkeld (Story Artist and VR director at Blue Zoo Studios), and Andy Davies (Sony Games).
All students studying on-campus undergraduate Animation and Games Art courses can take up a CV-enhancing work placement, a University-led industry initiative, or a professional and business development boot camp.
By the term placement, we mean we are offering you a taste of the industry which might last anything from two days to four weeks on a part-time basis.
Creative Industries Week gives everyone in the Faculty of Arts and Creative Industries the opportunity to participate in a range of projects, workshops, talks, industry visits and career events. This exciting week encourages interdisciplinary working, broadens your experience, to build your confidence and help develop your career path.
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