Jump to accessibility statement Skip to content
ReciteMe accessibility toolbar button

KS3 Destination Uni

KS3 Destination Uni is for pupils in Years 7–9 and gives them the opportunity to explore Higher Education through a range of presentations, workshops and interactive sessions. These activities are designed to support informed choices while providing an insight into university. They promote teamwork, build confidence and raise aspirations and attainment.

If required, our sessions can be personalised to suit individual school needs. Activities can be tailored to your specific requirements and the sessions can last from 40 minutes to a full day. Each activity is linked to degree subjects and aligned to the National Curriculum, Gatsby Benchmarks, as well as the NERUPI Framework.

Our Destination Uni activities can take place at the University of Sunderland, at your school or even online. Please complete our expression of interest form to find out more.

KS3 Destination Uni activities

KS3 Destination Uni Day (On-campus event)

Event Length: Various
Location: On-campus

Destination Uni events are designed to raise aspirations and attainment, as well as provide pupils with an insight into Higher Education. We have a wide range of interactive activities that can be tailored to meet your individual needs and requirements. Destination Uni days include a campus tour.

Gatsby Benchmark: 4, 7
NERUPI Framework: Know, Become, Practise


Why University?

Session Length: 40-60 minutes
Location: In person session, live online session or self-delivery by teacher

Why should you consider a university education? Pupils will gain an insight into Higher Education and university. This session focuses on Higher Education, degrees, routes into Higher Education and the frequently asked questions about university.

Gatsby Benchmark: 2, 4, 7
NERUPI Framework: Know, Choose Understand


Building Resilience

Session Length: 40-60 minutes
Location: In person session, live online session or self-delivery by teacher

This session will demonstrate the importance of perseverance and strength through resilience. It will introduce pupils to coping strategies, focus on personal strength and link resilience to academic achievement and aspirations.

Gatsby Benchmark: 7
NERUPI Framework: Become, Practise


Decisions, Decisions

Session Length: 40-60 minutes
Location: In person session, live online session or self-delivery by teacher

An interactive workshop which focuses on decision making processes and how decisions can be affected by external influences. This activity is ideal for those pupils who are about to choose their GCSE options.

Gatsby Benchmark: 4, 7
NERUPI Framework: Know, Choose, Practise, Understand


Money Matters

Session Length: 40-60 minutes
Location: In person session, live online session or self-delivery by teacher

Why does money matter? This session provides pupils with an introduction to student finance and funding at university, followed by interactive activities to encourage them to consider how they would manage their finances as a university student.

Gatsby Benchmark: 2, 7
NERUPI Framework: Choose, Practise


Code Breakers

Session Length: 40-60 minutes
Location: In person session, live online session or self-delivery by teacher

Pupils will gain an insight into the basics of coding that underpins cybersecurity. This session will introduce various coding methods to enable pupils to carry out their own code breaking investigation. Pupils will explore coding and computing related degrees and opportunities available at the University of Sunderland.

Gatsby Benchmark: 2, 4, 7
NERUPI Framework: Know, Choose, Understand


Patient Assessment Centre

Session Length: 40-60 minutes
Location: In person session

During this session, pupils will learn about the role of doctors and healthcare professionals. They will explore the different types of equipment that doctors and healthcare professionals use to assess and treat their patients.

Gatsby Benchmark: 2, 4, 7
NERUPI Framework: Know, Choose, Understand


Global Ethnic Majority (GEM)

Session Length: 40-60 minutes
Location: In person session or live online session

At the University of Sunderland, we value and celebrate diversity. This race awareness session explores race and discrimination. Pupils will participate in discussions, debates and activities which are aimed to be thought-provoking and informative.

Gatsby Benchmark: 7
NERUPI Framework: Become


Bright Sparks STEAM (Science, Technology, Engineering, Arts and Maths) school sessions

Become a Journalist

Session Length: 60 minutes
Location: In person session, live online session, pre-recorded video or self-delivery by teacher

In this session, students will focus on the arts aspect of STEAM by exploring what journalism is and why it is important. Pupils will explore the history of journalism and how journalists have the power to influence the way society thinks, feels and views certain situations. Pupils will then step into the shoes of a journalist and create their very own article on a topic of their choice.

Gatsby Benchmark: 2, 4, 7
NERUPI Framework: Know, Choose, Understand


Fold for Take-off!

Session Length: 60 minutes
Location: In person session, live online session, pre-recorded video or self-delivery by teacher

Can you imagine living in a world without trains, planes or cars? This session explores how engineers have solved the problems of humankind through their inventions. The session focuses on the engineering aspect of STEAM and introduces pupils to the career of an engineer. Pupils will explore the history of aviation and put their knowledge to the test to try and solve some of the problems the aviation industry is going to face in the future. Pupils will also have the chance to design, create and test a paper flying craft.

Gatsby Benchmark: 2, 4, 7
NERUPI Framework: Know, Choose, Understand


Game Developer

Session Length: 60 minutes
Location: In person session, live online session or self-delivery by teacher

This session is centred around the technology aspect of STEAM and introduces pupils to the career of a game developer. Pupils will explore the history of their favourite consoles and games and delve deeper into the topic of game design. Through this interactive session, pupils will have the chance to design their very own game. Through exploring how to become a game developer, pupils will learn about Higher Education and the relating degree courses and careers.

Gatsby Benchmark: 2, 4, 7
NERUPI Framework: Know, Choose, Understand


What's on the Menu?

Session Length: 60 minutes
Location: In person session, live online session or self-delivery by teacher

Do you really know what it means to be healthy? This session focuses on the science aspect of STEAM and introduces pupils to the career of a nutritionist. Pupils will learn about nutrition and exercise, and how they contribute to a healthy body. Through exploring how to become a nutritionist, pupils will learn about university and the relating degree courses and careers.

Gatsby Benchmark: 2, 4, 7
NERUPI Framework: Know, Choose, Understand

More information

Please contact us for further details:

Email: pre16activities@sunderland.ac.uk
Tel: 0191 515 3000