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Course starts: 20 September 2021Apply now
This course equips you with the necessary technical skills to develop games both independently and within a multidisciplinary environment, backed by industry standard practices. You will have the opportunity to develop games for platforms such as PC, mobile and console. With a focus on programming, you will become adept in games programming using industry relevant languages (e.g. C#, C++) and mathematical concepts through popular game engines such as Unity, and the Unreal Engine. You'll work with other students to develop games as part of a games studio environment, simulated in our specialised games lab.
Teaching methods include lectures, tutorials, seminars and laboratory sessions. You will be encouraged to develop independent study skills as well as work with other students on group projects. As well as assessments (i.e. coursework) that count towards your degree, there are also ongoing opportunities for feedback and consolidating your learning.
The Computing Integrated Foundation Year includes five modules:
Some modules have prerequisites. Read more about what this means in our Help and Advice article.
Gain an overview of basic design principles of systems and software, including modelling principles and the use of tools, and design patterns. Investigates different software processes, data integration, project management and be introduced to software testing methods. Discover key concepts that will allow you to begin to break down programmatical application areas and begin to devise, document, test, develop and improve working solutions for a given problem.
Learn the basic principles of computer architectures. Gain an understanding of the underlying mathematics, operations and components used by computer architectures. Be introduced to the concept of operating systems and the types of hardware that can be attached to a computer to facilitate input and output. Explore in detail the considerations and tasks required to install, manage, and maintain computers both in stand-alone and virtual environments.
Learn the basic principles of programming. Develop your skills in logical analysis into formal representation within structured program code. Cover the core principles of computer programming that underpin all computer science disciplines. Focus on simple data storage and manipulation using the primary programming structures of sequence, selection, and repetition. Develop programs using industry standard techniques.
Be introduced to the fundamentals of client-server web-based development from a programming perspective. Learn key concepts that will allow you to start building dynamic web applications in response to business requirements. Develop web applications using industry standard tools and techniques and use of a range of programming, markup, and query languages.
Develop a sound knowledge of networking protocols and technologies, together with the techniques to install, configure and troubleshoot a network operating system. Acquire the skills to maximise network availability to all users. Learn about client server architectures and cloud computing paradigms.
Get a first taste of the issues involved with developing computer games by learning programming through popular game engines to familiarise you with the industry standard. This module will also prepare you for the game development process, requiring you to apply the knowledge gained from this module to develop a simple game, and to produce a game-design document for that game.
Some modules have prerequisites. Read more about what this means in our Help and Advice article.
Learn key skills such as self-determination, planning and actioning of goals, time management, independent learning and team working.
This module has been developed with the support of the Institute of Coding, a network of employers, universities, training providers and professional bodies working together to create the skills needed for the digital economy. The module has been modified as a result of collaboration with a number of industry partners including SAGE and Adlink, to enhance industry relevant employability skills.
Engineer game software artefacts by applying a range of relevant software engineering techniques.
Use C/C++ as the object-oriented programming language to produce the various forms of artefacts associated with video games.
Use 3D game programming to bring in relevant object-oriented development techniques and be introduced to more advanced game physics concepts and mathematics using C/C++ and a suitable game API.
This module concentrates on the development of 3D digital models and their animation using modern digital creation tools (for instance Autodesk 3D Studio Max, Maya, Mudbox etc).
Computing Project (40 credits)
Undertake advanced study, including a literature review, in order to research and develop to completion a substantial piece of work that demonstrates the range of skills you have acquired. You will also submit a dissertation that describes and evaluates the problem and solution. Past examples include an Android audio application, a Trojan detector and a network monitoring tool.
Game Platform Programming (20 credits)
Cover more advanced programming considerations in how the compiler and low-level hardware interact to produce final executable binaries, specifically on platforms such as Windows machines and Playstation 4 DevKits.
Professional Game Portfolio (20 credits)
Create a substantial piece of original work to add to your portfolio of games. You will be assessed on the initial research of your chosen piece, its feasibility, and the finished product. Present your work in the form of a pitch, allowing you to demonstrate the quality of your work.
Artificial Intelligence (20 credits)
This module develops your knowledge of current AI principles and your skills in this fast-moving area, which is a particular focus of Sunderland’s research.
Analyse, design, develop, test and deploy native mobile applications using Java and Android Studio. You will be introduced to native programming, application build and deployment, the Android ecosystem, security and software engineering in a student led and practical manner.
You will study principles and practices that ensure users gain the most appropriate experience when interacting with computer-based software and hardware systems.
Gain the knowledge and skills that will enable you to explore and exploit business opportunities for software enterprises.
Undertake a work-based placement to support computing in a school or equivalent learning environment.
We don’t currently display entry requirements for United States. Please contact the Student Admin team on firstname.lastname@example.org or 0191 515 3154.
Entry requirements are provided for guidance only and we may offer you an entrance interview which will help us determine your eligibility for your chosen degree. This enables us to consider making you an offer if you are perhaps a mature student who has been out of education for a period of time, or you have gained significant knowledge and skills through employment rather than traditional education.
Eligible entry qualifications:
1. Normally a minimum of three Level 2 qualifications (NVQ, GCSE or equivalent), including Maths and English at grade C or above** and a minimum of 40 UCAS tariff points from Level 3 qualifications (e.g. A or AS Levels, BTEC certificates/diplomas, access courses or equivalent)
2. Demonstrable evidence of appropriate knowledge and skills acquired from at least three years of post-school work experience.
If you are unsure of whether you think you might be suitable for the course, please contact us!
** If you have studied for a GCSE which has a numerical grade then you will need to achieve a grade 4 or above. Equivalent alternative qualifications are also accepted, such as Level 2 Key Skills in Communication and Application of Number. If you have not achieved a grade C in Maths and English we may be able to work with you to ensure that you are able to gain these in the first year of the course, depending on your experience.
If English is not your first language, please see our English language requirements.
The annual fee for this course is £9,250 if you are from the UK/Ireland/EU settled/pre-settled.
If you are a full-time UK/Irish/EU settled/EU pre-settled student you may be eligible to receive financial support to cover your fees for the full four years. UK and EU settled students may also be eligible to receive a maintenance loan.
Please note, this course is not available to international students.
Learn more about settled status, pre-settled status, special discounts, visa requirements and Common Travel Area (CTA) agreements for the Republic of Ireland applicants in our Help and Advice article.
Take a look at the Your Finances section to find out about the scholarships and bursaries that may be available to you.
This information was correct at the time of publication.
This course has a strong emphasis on real-world learning that boosts employability and equips you to make a bigger contribution in the workplace.
Sunderland has a good reputation with employers and 93.4% of our graduates are in employment, further study or training within six months of graduating, according to DLHE 2016/17 (based on full-time, first degree, home leavers).
In your final year of the course, you will undertake a major individual project with research-active staff. This adds to your hands-on experience and, in some cases, leads to a job offer that can be taken up as soon as the course ends.
Our graduates have gone on to become web programmers, IT managers, information analysts and software developers. Employers that have taken on our graduates include Sage, British Airways and the NHS. Other graduates have started their own businesses or become software contractors earning over £50,000 a year.
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Our hybrid model of learning means many of your class materials will be online but will be enhanced with on-campus sessions; meeting you in person is important to us and enables tutors to work more closely with you to aid understanding of your subject. There will be a mix of materials online, including some lectures and directed exercises, with a series of weekly tasks. You'll be taught some really interesting topics such as computer programming techniques, as well as other technical concepts such as computer virtualisation and cloud computing. You'll also cover Essential Study Skills and Practical Maths, to help you succeed in your chosen undergraduate degree.
There will be lots of opportunities for both face-to-face and online contact, and you'll be assigned a personal tutor, as well as having your pathway leader and module leaders for support and guidance. Regular contact between your tutors and other students will be encouraged via the use of technologies including Canvas, email, Skype and Microsoft Teams.