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Course starts: 20 September 2021Apply now
This course has Computer Science at its core, with a further focus on games technology and development.
At the same time, the course covers all the fundamentals of computing. Topics include web applications, database systems, programming and software development.
Our hybrid model of learning means many of your class materials will be online but will be enhanced with on-campus sessions; meeting you in person is important to us and enables tutors to work more closely with you to aid understanding of your subject. There will be a mix of materials online, including some lectures and directed exercises, with a series of weekly tasks. You'll be taught some really interesting topics such as computer programming techniques, as well as other technical concepts such as computer virtualisation and cloud computing. You'll also cover Essential Study Skills and Practical Maths, to help you succeed in your chosen undergraduate degree.
There will be lots of opportunities for both face-to-face and online contact, and you'll be assigned a personal tutor, as well as having your pathway leader and module leaders for support and guidance. Regular contact between your tutors and other students will be encouraged via the use of technologies including Canvas, email, Skype and Microsoft Teams.
Teaching methods include lectures, tutorials, seminars and laboratory sessions. You will be encouraged to develop independent study skills as well as work with other students on group projects. As well as assessments (i.e. coursework) that count towards your degree, there are also ongoing opportunities for feedback and consolidating your learning.
The Computing Integrated Foundation Year includes five modules:
Some modules have prerequisites. Read more about what this means in our Help and Advice article.
Fundamentals of Computing (100 credits)
Introduction to Game Development (20 credits)
Get a first taste of the issues involved with developing computer games by learning programming through popular game engines to familiarise you with the industry standard. This module will also prepare you for the game development process, requiring you to apply the knowledge gained from this module to develop a simple game, and to produce a game-design document for that game.
Some modules have prerequisites. Read more about what this means in our Help and Advice article.
Learn key skills such as self-determination, planning and actioning of goals, time management, independent learning and team working.
This module has been developed with the support of the Institute of Coding, a network of employers, universities, training providers and professional bodies working together to create the skills needed for the digital economy. The module has been modified as a result of collaboration with a number of industry partners including SAGE and Adlink, to enhance industry relevant employability skills.
Engineer game software artefacts by applying a range of relevant software engineering techniques.
Use C/C++ as the object-oriented programming language to produce the various forms of artefacts associated with video games.
Use 3D game programming to bring in relevant object-oriented development techniques and be introduced to more advanced game physics concepts and mathematics using C/C++ and a suitable game API.
This module concentrates on the development of 3D digital models and their animation using modern digital creation tools (for instance Autodesk 3D Studio Max, Maya, Mudbox etc).
Computing Project (40 credits)
Undertake advanced study, including a literature review, in order to research and develop to completion a substantial piece of work that demonstrates the range of skills you have acquired. You will also submit a dissertation that describes and evaluates the problem and solution. Past examples include an Android audio application, a Trojan detector and a network monitoring tool.
Game Platform Programming (20 credits)
Cover more advanced programming considerations in how the compiler and low-level hardware interact to produce final executable binaries, specifically on platforms such as Windows machines and Playstation 4 DevKits.
Professional Game Portfolio (20 credits)
Create a substantial piece of original work to add to your portfolio of games. You will be assessed on the initial research of your chosen piece, its feasibility, and the finished product. Present your work in the form of a pitch, allowing you to demonstrate the quality of your work.
Artificial Intelligence (20 credits)
This module develops your knowledge of current AI principles and your skills in this fast-moving area, which is a particular focus of Sunderland’s research.
Analyse, design, develop, test and deploy native mobile applications using Java and Android Studio. You will be introduced to native programming, application build and deployment, the Android ecosystem, security and software engineering in a student led and practical manner.
You will study principles and practices that ensure users gain the most appropriate experience when interacting with computer-based software and hardware systems.
Gain the knowledge and skills that will enable you to explore and exploit business opportunities for software enterprises.
Undertake a work-based placement to support computing in a school or equivalent learning environment.
We don’t currently display entry requirements for United States. Please contact the Student Admin team on firstname.lastname@example.org or 0191 515 3154.
The Integrated Foundation Year is specially designed to support you where you have just missed the grades required for direct entry onto a three-year degree, or if you have relevant work experience and are now looking to broaden your subject knowledge but want more time to develop study skills before starting your degree.
Entry requirements are provided for guidance only and we may offer you an entrance interview which will help us determine your eligibility for your chosen degree. This enables us to consider making you an offer if you are perhaps a mature student who has been out of education for a period of time, or you have gained significant knowledge and skills through employment rather than traditional education.
Eligible entry qualifications:
1. Normally a minimum of three Level 2 qualifications (NVQ, GCSE or equivalent), including Maths and English at grade C or above** and a minimum of 40 UCAS tariff points from Level 3 qualifications (e.g. A or AS Levels, BTEC certificates/diplomas, access courses or equivalent)
2. Demonstrable evidence of appropriate knowledge and skills acquired from at least three years of post-school work experience.
If you are unsure of whether you think you might be suitable for the course, please contact us!
** If you have studied for a GCSE which has a numerical grade then you will need to achieve a grade 4 or above. Equivalent alternative qualifications are also accepted, such as Level 2 Key Skills in Communication and Application of Number. If you have not achieved a grade C in Maths and English we may be able to work with you to ensure that you are able to gain these in the first year of the course, depending on your experience.
If English is not your first language, please see our English language requirements.
For more information about our Integrated Foundation Year courses please see our Help and Advice articles.
The annual fee for this course is £9,250.
If you are a full-time UK student you may be eligible to receive financial support to cover your fee and maintenance loan for the full four years.
Please note, this course is not available to international students.
If you are not sure whether you qualify as a UK, EU or international student, find out more in our Help and Advice article.
Take a look at the Your Finances section to find out about the scholarships and bursaries that may be available to you.
Use our scholarships calculator to see what you may be entitled to.
This information was correct at the time of publication.
This course has a strong emphasis on real-world learning that boosts employability and equips you to make a bigger contribution in the workplace.
Sunderland has a good reputation with employers and 93.4% of our graduates are in employment, further study or training within six months of graduating, according to DLHE 2016/17 (based on full-time, first degree, home leavers).
In your final year of the course, you will undertake a major individual project with research-active staff. This adds to your hands-on experience and, in some cases, leads to a job offer that can be taken up as soon as the course ends.
Our graduates have gone on to become web programmers, IT managers, information analysts and software developers. Employers that have taken on our graduates include Sage, British Airways and the NHS. Other graduates have started their own businesses or become software contractors earning over £50,000 a year.
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